Top Video Games

Analysis of Video Game Ranking Data
Scraped from Metacritic

The Data Dogs
Alexia Adams, Bryan Kongnyu, William Leung,
Sage Rebello, Nancy Zheng

5/5/23

The Rise of Video Games

  • Research topic inspired by personal interests in video games
  • Collected data from Metacritic’s Top Games of All Time list
  • Includes both critic scores and general user scores

Research Questions

1. How does the number of players affect critic scores vs. user scores?

2. What platforms are the highest rated of all time by critics and by general users?

Web-scraped Data from Metacritic

  • Collected from the first 600 video games that appeared on Metacritic’s Top Games of All Time list
  • Further scraped information from each individual game’s page (eg. number of players and release date)
  • Each row represents a single game
  • Each column represents an attribute associated with the game (eg. game’s title, developer, platform, release date, critic scores, and user scores)

Highlights from EDA

Analysis 1: Number of players and scores

Analysis 2: Platforms and scores

Conclusions + Future Work

  • Multiplayer games tend to showcase stronger evidence for an increase in meta score as the game’s corresponding user score increases.

  • Wii had the greatest mean critic score while the PC had the highest mean user score.

  • Users tend to prefer multiplayer games over single-player games; critics prefer single-player games over multiplayer games.

  • Limitations: analysis may not be representative of all games or platforms.

  • Given more time, we would work to reduce the demographic, selection, platform, and sampling bias.

  • Multiplayer games tend to showcase stronger evidence for an increase in meta score as the game’ corresponding user score increases.

  • Wii had the greatest mean critic score while the PC had the highest mean user score.

  • Users tend to prefer multiplayer games over single-player games; critics prefer single-player games over multiplayer games.

  • Limitations: analysis may not be representative of all games or platforms.

  • Given more time, we would work to reduce the demographic, selection, platform, and sampling bias.

  • Multiplayer games tend to showcase stronger evidence for an increase in meta score as the game’s corresponding user score increases.

  • Dreamcast had the greatest mean critic score while the 3DS had the highest mean user score.

  • Users tend to prefer multiplayer games over single-player games; critics prefer single-player games over multiplayer games.

  • Limitations: analysis may not be representative of all games or platforms.

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