Pokémon by the Numbers: Body Builds and Battle Power!

Exploring Pokémon BMI and Competitiveness Across Egg Groups and Generations

Proud Gecko
Kevin Chang, Shreya Tuli, Aishwarya Khubchandani

2026-03-05

Introduction

The Pokémon dataset (TidyTuesday) gives us a fun but structured way to explore how design choices relate to measurable attributes like size and battle strength. Because it includes both numeric stats and meaningful categories (types, egg groups, generations), it’s well-suited for clear comparisons and fun visualizations!

  • Source: TidyTuesday Pokémon dataset

  • Size: 949 Pokémon (rows) × 22 variables (columns)

  • Unit of analysis: One row per Pokémon entry

Question 1 Introduction

How do body-mass index vary across Pokémon egg groups, and do the group patterns and extreme outliers align with intuitive design expectations?

Approach: We compute a BMI-style index (weight/height²) and use two plots—mean ± SD and distribution/outliers—to compare “heaviness-for-size” across Pokémon egg groups.

  • Figure 1: Mean BMI by egg group (with s.t.d.) - Bar Chart

  • Figure 2: BMI distributions + outliers - Boxplot

Question 1 Analysis - Mean BMI

Figure 1

Question 1 Analysis - Outliers

Question 1 Discussion

Pokémon BMI (weight/height²) varies by egg group in ways that feel “realistic” overall, and the biggest outliers are explainable by each Pokémon’s design concept.

  • Mineral has the highest mean BMI, Fairy and Flying have the lowest means (and relatively tighter spread)

Outliers that support design realism:

  • Mineral (Minior): a meteor/space rock
  • Humanshape (Mega Sableye): holds a massive gemstone

Question 2 Introduction

What Pokemon types are becoming more competitive across generations?

Approach: We define competitiveness using total base stats (Hitpoints + Attack + Defense + Speed+ Special Attack & Defense). Then we use two visuals:

  • Figure 3: Change in mean competitiveness from Gen 1 → Gen 7 by type (Delta of mean total base stats)

  • Figure 4: Select 4 types from Figure 3; 2 biggest risers (Bug, Electric) and 2 most flat (Fire, Water) to show changes unfolding over generations

Question 2 Analysis - Gen 1 vs 7

Question 2 Discussion

Main result (Gen 1 → Gen 7)
- Biggest gains: Bug and Electric
- Also rising: Psychic and Normal; Fire/Water/Grass are flatter

What the 4-type trend clarifies
- Growth isn’t uniform: types don’t move together
- Bug/Electric rise over time (not just a one-gen spike)

Why it feels believable
- Bugs usually early-route picks in early gens, but later become more late-game-viable
- Electric gets more high-powered designs over time

Conclusion & Limitations

Q1: BMI varies by egg group in a way that feels intuitive

Q2: Gains vary by type; Bug/Electric rise most, Fire/Water/Grass stay flat

Limitations:

  • We only use egg_group_1

  • Primary type only: ignores dual types

Thank you!